Modeling Reality with Virtual Worlds
Virtual reality (VR) is a technological advancement that enables us
to experience things we never thought we could. For instance, many people don’t
have the opportunity to travel and visit new places across the world. Through
the use of virtual worlds, one can visit anywhere on the globe and experience
how it feels to live there. In addition to this, virtual reality has enhanced
the online gaming world too. It has done so by allowing gamers to play in a more
realistic and interactive setting.
In these cases, virtual reality can be used recreationally.
On the contrary, it can also be used to educate. In his article “The virtual
world moves into the classroom”, Joe Earle explained how VR is becoming a significant
tool within schools. In some areas teachers allow their students to use this
technology and it has proved to be beneficial. Educators noticed how VR does an
incredible job capturing the attention of the students. In addition to that,
the article highlighted how students began to show more empathy for those they
learned about through their use of VR. Virtual reality has also affected the lives
of those with various disorders. In her article, Nicole Saidi explains how people
with Asperger’s syndrome or autism have used VR as an outlet to communicate with
others. The individuals who were mentioned in the article had difficulty interacting
with others face-to-face due to their disorders. Through their use of second life
simulations they were able to find others similar to themselves and foster healthy
relationships with them online.
The aforementioned cases are just a few of the
many positive aspects of VR. There are some negatives. One bad aspect of
virtual worlds is how tedious it is to create an online environment that
mirrors the real world. Each virtual simulation takes extremely long to develop
and there is no guarantee that people will use it. Another con that comes with
VR use is that people may prioritize their virtual interactions over their real-life
ones. It’s not likely that VR users will find it hard to differentiate their
online actions from their actual ones. There is an obvious distinction between
what is real and what isn’t. However, there have been cases where people love
their online lives so much that it hinders their lives outside of the virtual
simulations.
All- in all, the positives of VR outweigh the negatives many times
over. Nowadays virtual worlds are well known but it isn’t used so frequently. The
area where it is heavily used is in the gaming community. I’m excited for the
future because I believe VR will be used more to educate. In the near future it
would be nice to see VR incorporated in most schools/universities nationwide.
At the rate we are moving at, I’m certain that’s attainable.
Works Cited:
iReport: 'Naughty Auties' battle autism with virtual interaction by Nicole Saidi, CNN, March 28, 2008
The virtual world moves into the classroom Posted by Joe Earle | Sep 14, 2008
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